Mat@MDickie.com
Questions & Answers














 


"It is better to debate a question without settling it than to settle it without debate."
-
Joseph Joubert


The Indian Interview
(March 2010)

When I released yet another spiritual game with The Making Of A Prophet, the backlash was predictably fierce. But the sentiment wasn't lost on one of my Indian players, "Mr Centurian", who gets to the heart of the matter in this brief interview...


The Programmers' Interview
(November 2009)
When a community of programmers belatedly discovered my work and began questioning its credibility, I kindly invited them to receive answers to their many questions. Unfortunately, they know so little about me that they lurch wildly from one baseless accusation to another...


Dave Wishnowski Interview
(March 2009)
There's only one human being alive that knows hard how I worked on the games, and that's Dave Wishnowski who has been bank-rolling his own independent wrestling project - Pro Wrestling X. In this interview, the next big thing locks horns with the retired veteran...


Jay Mann's Interview
(March 2009)
Jay Mann is a long-time fan who wanted an interview to help get his new website off the ground which focuses on just that. Here we discuss the implications of the last few games of my career...


Joel Cull's Interview
(March 2009)
Joel Cull is a young fan who enjoys my games all the way from Australia! Here he puts a few questions to me on behalf of his overlooked countrymen...


Tom The Dude's Interview
(December 2008)
As the release of my book gets people talking about my career once more, I put it all in perspective by fielding a few final questions from Tom The Dude...


Bernard Randall's Interview
(December 2008)
As my gaming career draws to a close, I let Bernard Randall speak for the fan community as he gets the answers to a few final questions...


Indy Gamer Interview
(December 2007)
In the month that Reach won "Sports Game Of The Year", Paul Eres - the winner of "Strategy Game Of The Year" - makes for a like-minded interviewer, and confronts me with some of the deepest questions I've ever had to answer for his Indy Gamer blog...


Indie Diary Interview
(September 2007)
My work is responsible for getting a lot of people into game development, so I can't turn my back on them when they come back asking questions! Doing just that is the aspiring Blitz developer, Sarper Şoher, whose journey is charted in the Indie Diary blog...


Game Shark Interview
(May 2007)
Having extolled the virtues of my work on their site, my affiliation with Game Shark culminates in this revealing tête-à-tête. Ahead of Reach's release, I contemplate what the future holds and discuss the pros and cons of the methods that got me this far...


Game Tunnel Interview
(September 2006)
While I try to bring credibility to the independent scene with my games, Game Tunnel are doing the same on the journalistic front. They're dedicated to the finest independent projects and the developers that make them, so here's what they made of my work...


Jimi Icon Interview
(August 2006)
Here's what happened when independent game observer, Jimi Icon, hit me with a barrage of quick-fire questions for his website...


Peter Staniforth Interview
(July 2006)
Wrestling Encore's more polished game engine has taken the concept further than its predecessors ever did - including to the desks of wrestling journalists themselves! Here, the "Internet Icon" Peter Staniforth finds out what all the fuss is about...


The Political Interview
(August 2005)
My work has always trodden a thin line between the responsible and the controversial, so I'm often dragged into the gaming violence debate. Here, Joe Riggs gathers my thoughts on the matter once and for all...


Fan-terview
(November 2004)
Following this Summer's controversial Hater-view, it seems a little unfair that the legitimate fans don't get their own interview time too. So now we're back at the other side of the spectrum with the first "Fan-terview"! One "Silent Assassin" is up first, inquiring as a wrestling fan and aspiring game developer...


The Blitz Interview
(October 2004)
After years of being dismissed as a "wrestling obsessive", Popscene finally made me flavour of the month over at BlitzBasic.com. October was all about MDickie, as my interview with the team comprised the centrepiece of the Blitz Newsletter...


Children's Express Interview
(April 2004)
When Children's Express were examining the pros and cons of wrestling, this interview was conducted to ascertain my views on the phenomenon...


Wrestling Gamers United Interview: Part 2
(March 2004)
Wrestling Gamers United
is a website dedicated to making the wrestling genre a better place. In the Spring of 2004, I talked to them about my very same mission...


Wrestling Gamers United Interview: Part 1
(July 2003)
Before I had ever made a 3D wrestling simulator, Wrestling Gamers United were in on the ground floor after seeing my 2D work and became supportive of my ambitions...


9/11 Interview
(September 2001)
By the time the planes had flown into the Twin Towers, I was making headway as an game developer. This poignant interview with Tony Graziano catches my gut reaction - and reveals that paranoia about tanned faces affected games as much as airports!


Baileyk85 Interview
(August 2001)
On my first anniversary as a game developer, the future remained untold and anything was possible. Here, Baileyk85 asks me about my ambitions for the years ahead - which seemed to centre around walking into a job as a mainstream developer! Who knew...


PC Format Interview
(February 2001)
Step back in time to early 2001 when MDickie.com was first noticed by the press! It was "Site Of The Month" in PC Format and everybody wanted to know what I was up to. In the years that followed my bold ambitions would eventually come true...


Shock FM Interview
(December 2000)
My public debut as a game designer coincided with me starting university and stirred up a lot of interest on campus! This is what transpired when James Huxley interviewed me for the local Shock FM radio station. It's the first interview I ever gave about my work...


Frequently Asked Questions

Dip into the archives to find the answers to classic queries...

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