"We all have the
need to feel special - and it's this need
that brings out the best in us, yet the worst in us."
- Janet Jackson
Adobe Case Study (September
At the turn of 2012, I didn't even own
a smart phone - let alone know how to develop for one! But within 6
months, Wrestling Revolution was released to an enthusiastic
reception and my voyage of discovery was the subject of an Adobe case
Game Developer Magazine (September
Revolution is more than one game made by one man and actually
represents a whole movement. I managed to parlay this interview into a
discussion about how my fellow independent developers are also pushing for
change in the genre...
Towards the end of
2011, the original Wrestling MPire 2008 made a belated appearance
in the German magazine CT ("Computer Technik"). Having long since
been made freeware, it was given away free on their cover disc to reach
even more players in Europe. Quite what was said in the accompanying
article remains a mystery as my GCSE in German has failed me. Ich kann das
nicht verstehen! Although it's quite amusing to speculate...
Within a few months of side-stepping into the education
sector, my use of technology was profiled in the
Times Education Supplement and I was subsequently invited to their
prestigious awards ceremony to celebrate innovation in the field.
PC Gameplay Benelux
An excitable review of Hard Time
cropped up in the European publication, PC Gameplay Benelux.
The only downside was that very few people could appreciate it because it was
in a foreign language! Fortunately, a Belgian fan offered to make sense of
it for us all. His translation revealed that I am officially a
"game designer with balls" - which is always a relief to hear!
Games For Windows (February 2007)
Within a month of its release, Hard Time was crowned "Indie
Pick Of The Month" in the ubiquitous Games For Windows magazine.
It was rare chance for me to appear in the American press instead of my native
UK. However, it's debatable as to whether the backhanded compliments
within amounted to good publicity!
If I'm not in the news, I'm usually writing it! Here's one my most notable
published articles, in which I once again extol the virtues of independent
game development. It was published in the April 2004 issue of Develop
magazine, where it was honoured with a whole page (and a supportive intro
by the editor)...
Michael Jackson Defence (March 2004)
When Michael Jackson
found himself in the spotlight again at the end of 2003, I sprang to his
defence with a game that made headlines around the world - not least in my
local paper. It
predates the "not guilty" verdict that came the following year, and his
untimely death in 2009...
A hobby turned into a profession in 2003 as I began
developing AND publishing my games. This piece in my local newspaper (the very
one I used to deliver!) celebrated my bold ambitions at that time...
scored a publishing deal before I had even finished university, it became a
source of immense pride for the campus and ensured I would be featured in the
PC Utilities Magazine
Although it's overlooked by most of my fans,
Sure Shot's retro concept
resonated with journalists better than any other. Specifically
Carroll of PC Utilities, who described the game as a "gem" and
"extremely playable". Elsewhere in the magazine, the articles on my website
were hailed as "excellent" - and my work in general was charged with making
independent game development "something to get excited about again"...
months of setting up my own website, I had the honour of appearing in the UK's leading PC
magazine, PC Format. My series of WWF-inspired games had captured the imaginations
of wrestling fans everywhere, and their journalists just happened to be among
them! A favourable article ensued as MDickie.com
was proclaimed "Reader Site Of The Month" and enjoyed a whole page of coverage. It
was the perfect start to my career as a webmaster and was instrumental in giving
me an audience to play to...
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2000 - 2012