Throughout
the 1st decade of my career, I settled into making a series of
increasingly ambitious
3D games for the PC - which was the most open
platform available to me at the time.
They were designed for XP
and may no longer be compatible with
Windows
10
without
software such as DxWnd:
Wrestling MPire Remix
(2011)
This special
"remixed" version of Wrestling MPire was an
unexpected treat for all the loyal fans who were still
playing the game long after I had disappeared! It was the most
ambitious update yet - featuring a whole new page of editing options
that allowed you to change every detail of a wrestler's appearance. The
addition of real moving eyes also injected even more personality into
the action, alongside a whole host of new faces to rub shoulders with
in the expanded universe - not least those that were generated randomly
to keep your career fresh! Both Career Edition and
Management Edition were also offered with even better
compatibility between the two:
-
Career
Edition
-
Management
Edition
Under Development
(2010)
Spanning over 30
years from 1981 to 2011 and
beyond, Under Development puts the controller in
your hands at gaming's most pivotal moments. Walk the halls of 9
different companies and assemble a team of specialists in 6 key areas -
from design and programming to graphics and sound. Then let them loose
on over 30 pieces of increasingly sophisticated hardware - all lovingly
brought to life in photo-realistic 3D. And every step of the way,
you'll be using games to make games - via dozens of charming sub-games
that reflect your efforts. But if you thought game development was
about bringing dreams to life, prepare to contend with the nightmares
of office politics, fickle fans, scathing reviews, and economic woes!
Whether you aspire to make games or play them, Under
Development is an affectionate tribute to the ultimate art
form...
The You
Testament
(2008)
10 years before
it became the most popular game of its kind ever made, the 3D original
of my biblical epic was condemned as the "worst" game ever made! I had
always engaged with religion through entertainment
like movies, music and books - and never quite
understood why interactive games had to be left out of the loop. I
passionately believed there was a good game to be made about this
fascinating period, and these were my first steps towards making it
palatable. Not just for myself, but as a canary in the coalmine for
whoever else might want to broaden the horizons of the genre. As with
all of my 3D adventures, it was harder to depict sprawling outdoor
environments in this format - but it was my best attempt yet, featuring
malleable terrain littered with plants and trees. The
relentless criticism didn't do justice to how difficult it was to
create a
3D RPG on this scale, and find creative ways to tell a complicated
story. Many of those issues
had been
ironed out by the time the 2D
Coming hit mobiles, but this was an important
first step in thinking the unthinkable.
Popscene: Track 2
(2008)
Before Popscene found its
natural home as a 2D mobile app, the music industry sim made its name
on PC in 3D - first in 2004 and
then again in 2008 in its most polished form.
Back then, people were still listening to music on CD's - which you
were encouraged to insert as a real backdrop to your musical exploits!
It was my attempt to do for music what my wrestling games had done for
that genre - immersing you in a universe full of characters with
fluctuating stats on the road to success.
Wrestling MPire
(2008)
Up to
this point, I had been remaking an entire wrestling game from scratch
every 2 years - first in 2004, then in 2006, and here again in 2008.
Along the way, each incarnation also offered BOTH aspects of the sport
- wrestling in the ring or "booking" behind the scenes in an entirely
separate strategy sim. GM modes have become standard in wrestling games
since then, but at the time it was bold and risky to "expose" the
business to this extent. Similarly, the gameplay itself was wild enough
to ensure wrestling fans were having more fun than they could find
anywhere else - with dozens of characters in the ring at once, along
with destructible furniture and weapons! To this day, the game is a
permanent fixture on YouTube
where fans continue to share their own highlights.
- Career
Edition
- Management Edition
Reach
(2007)
My boxing sim
introduced the most polished graphics and gameplay to come out of this
era, which I've barely improved on since. The "Boxing
Entertainment Commission"
has shunned mundane sport in favour of exciting action - and you're
cordially invited to join the fun! Create
your own prize fighter from scratch and immerse yourself in gaming's
most involving boxing universe - featuring up to 100 characters
spread across 3 weight
classes. Here, what happens in the ring is merely the first round - as
you proceed backstage to manage your business affairs and plot your
next career move! Negotiate lucrative contracts with the suits and then
arrange matches with the talent - filling up your weekly schedule with
spectacular pay-per-view bouts and history-making tournaments.
Along the way, you'll transform your body
to survive in the ring and adjust your
attitude to survive backstage.
Hard
Time
(2006)
Before Hard Time
found fame as a 2D
mobile app enjoyed by millions of people, it
started
its sentence as a 3D adventure! After watching TV shows like Oz,
I always felt there was a place for a gritty, character-driven
simulation of life behind bars. Here, the drudgery of it was embraced
to create a tense survival sim - where you had to eat and sleep amidst
a backdrop of constant violence without losing your mind! The wrestling
games had given me a good pedigree in trash talking and gang violence,
so this was the same thing transplanted to a different setting. The
"turn and advance" controls weren't ideal compared to what would follow
in later 3D adventures, but it was a step in the right direction.
World War Alpha
(2006)
This is the 3D
original of the same concept that would go on to find more success as Back
Wars some 12 years later in 2018. I had been
playing Civilization 2
and always found it interesting whenever a modern army came into
contact with a primitive culture. I felt it should be the subject of an
entire game, and dreamed up a cliched plot about going back in time to
rule the world 1,000 years in advance! I stirred the pot even further
by combining real battlefield action with a Risk-style concept
of world domination, where each side took it in turns to deploy their
units from one territory to another - populated by combatants unique to
that part of the world. It wasn't historically or geographically
accurate by any means, but it was what the crazy concept required! This
version even featured a split-screen multiplayer mode, and was one of
my first games to use real sprawling terrain - where hills and rivers
made for more interesting battlefields than anything we saw in 2D.
Grass
Roots
(2006)
Given the
timeless popularity of sports games, I
was puzzled that nobody had ever looked into the genre more deeply and
given it an RPG twist - whereby the characters were more important than
the teams (and even the sport itself). That was my intention with Grass
Roots - an urban 5-a-side soccer sim, which saw an
ever-changing team of amateurs playing their way around the globe. That
refreshing twist aside, the game could never hope to match the smooth
gameplay and polished presentation of its mainstream counterparts.
They, like my wrestling games, had been honed to perfection over
numerous years - whereas this was my first stab at a notoriously tough
nut to crack. The project floundered under the pressure of those
mainstream comparisons, and failed to find an audience with even the
most diehard of soccer fans. The casual concept and fictitious setting
didn't appeal to purists, and yet no amount of gimmicks could convert a
player that wasn't already sold on the sport itself. It remains a
popular request and a genre close to my heart, but it's simply not a
team I'm qualified to play for!
Popcorn (2005)
Ever since Popscene
swaggered onto the scene in the Summer of 2004, there had been calls
for a movie version of the game. With the predictably titled Popcorn,
I duly obliged! It was yet another case of taking an ambiguous art form
and turning it into a playable game. I was grateful to emerge with
something surprisingly coherent, as you hired writers to lay good
foundations and then hired actors to get the best out of each scene -
which essentially involved composing a series of screenshots. Most
people found this symbolism difficult to get excited about. Not least
because Peter Molyneux's The Movies had (coincidentally) done a
better job of the concept around the same time, and I simply couldn't
pile in as much content. Popcorn sat well with Popscene's
existing fanbase, though, and firmly established the management genre
as my most successful outside of wrestling.
Wrecked
(2005)
Long before
TV shows like Lost
made survival sims ubiquitous, I was always planning to make my own. I
originally envisaged it as a 2D side-scroller, which more closely
resembled what we saw on mobiles in 2017. In 2005, however, I was
experimenting in 3D for every project. It didn't make things any easier
in this case, as I had been focusing entirely on wrestling up to this
point - which meant outdoor scenery was new to me! So too were the
animals that had to inhabit it, which ended up looking rather crude. I
did my best and ushered in countless innovations that we hadn't seen
until now - including fully
interactive 3D terrain with water and particle effects. The
presentation was also the most professional yet, and even offered a
split-screen multiplayer mode -
which we haven't seen before or since. The "turn and advance" controls
weren't
ideal compared to what would follow in later 3D exploits, but it was
an important stepping stone towards better things. The game also
introduced a spiritual theme to my
work that would go on to be increasingly prevalent...
Sure
Shot 3D
(2004)
The original was
hailed as a "gem" by
PC
Utilities
magazine. Now Sure Shot is back, better than ever,
with a glorious 3D campaign! The concept harks back to the good old
days, when games were simple but addictive (and so challenging that you
could barely get past the first level!). That's about all that remains
intact though - because the game has been dragged, kicking and
screaming, into the 21st century.
Boasting infinitely superior 3D gameplay, immersive visuals, and
sublime presentation, Sure Shot 3D is almost
unrecognizable from its clumsy predecessor.
Thankfully, the action-packed gameplay is still reporting for duty
though - and now takes place over 25 unique locations. Bite the bullet
and sign up for a real challenge...
Big
BumpZ (2003)
The ultimate
3D incarnation of my classic "Stunt
Challenge" gameplay - whereby you perform back-breaking stunts
in the name of entertainment! Guide your wannabe superstar through a
gruelling
career - ranging from their humble backyard beginnings through to
championship
gold. Featuring 10 unique stages, 30 characters, over 50 spectacular
moves,
and dozens of destructible items...
Federation
Booker (2003)
Step backstage
and experience the
REAL world of professional wrestling! Having won control of the hot new
"Federation Online" promotion, it's your job to make it a success. A
lucrative
TV deal has been signed but only you can book the entertaining action
that
will make it a ratings winner! On your way to the top you must trade
talent,
develop their skills, deal with their tantrums, produce arena
improvements,
and book exciting cards. Then step into the ring and act it all out for
real - thanks to glorious 2D gameplay! Federation Booker
is the
ultimate wrestling management game, boasting unsurpassed detail in and
out of the ring...
Federation
Wrestling
(2002)
The original 2D wrestling
simulator that provided the engine for Federation Booker.
Use the same great gameplay to blow off steam in a purely arcade
setting! Create your own wannabe superstar from scratch and then guide
them through an action-packed year in the controversial new Federation
Online promotion...
Sure
Shot: Star Wars Edition (2002)
An
inspired remake of the original
Sure Shot, featuring characters and locations
from the Star
Wars
movies. This version casts you as Han Solo and Chewbacca, as they blast
their way through 5 familiar settings whilst trying to salvage Rebel
droids
(C3P0). New enemies include Storm Trooper variations, Remote Probes,
Tuskan
Raiders, and Bounty Hunters...
Sure
Shot (2002)
Hailed
as a "gem" by
PC
Utilities
magazine, this game offers an innovative spin on the shoot 'em-up genre. You play as
two soldiers working together to liberate an entire island full of
hostile
enemies - and there's only one way they can pull it off. Help them
execute
their risky Sure Shot tactic, as you follow their
journey through
25 unique areas. Complete with a fully customizable training mode...
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© MDickie
2000 - 2024
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