Mat@MDickie.com
Assorted Writings
















"The life which is unexamined is not worth living."
- Socrates


Famous Firsts
(2008)
Whether you liked my games or not, there can be no doubt that I tried to innovate every step of the way! Here's a look back at the many innovations my games introduced - from the concepts themselves to the way they were made...


The Gift & The Curse
(2006)
Although my work as we know it began one August, the month has since grown to be a rather unsavoury anniversary! Here's a look back at the increasingly stressful events that have plagued my website at the end of each and every summer...


Inspiration For The Interactive Generation
(2006)
Not the published book, but an earlier article of the same name. It seems the website's tagline is no empty gesture! Over the years, my one-man show has gradually transcended gaming to become a metaphor for independent achievement in general. If you've never looked beyond the games, here are a few hidden messages that you might have missed...


Mind Games
(2005)
My advice about learning to develop games has been rewritten and revamped in this epic article. It's not your ordinary tutorial though! This particular article focuses on the mindsets and attitudes that are needed to survive in this merciless profession...


Deadly Games
(2004)
As yet another videogame-inspired death dominates the headlines, all eyes are on my profession once again. Although I don't subscribe to the theory that games are entirely to blame, you may be surprised to find that I do have a problem with such products...


The Truth Is Out There
(2005)
When people are confronted with something that they don't understand, their minds tend to run in circles trying to find an alternative explanation! Here are some of the most amusing conspiracy theories surrounding my prolific work...


MD Against The World
(2004)
If you dare to be different it seems you've also got to dare to face the consequences! Here's an encouraging summary of the many ways that my work has proved people wrong...


Word Play
(2005)

The writing in my games is often accused of being "generic" and "clichéd", but such ignorant comments betray the mind-boggling work that goes into them. This exposé reveals why writing for games is so incredibly difficult...


3D Wrestling Moves
(2006)
It turns out games are little more than a cocktail of illusions, and nowhere is that more prevalent than in the dance of a wrestling move! Prepare to delve into the most overlooked part of the Wrestling MPire series...


New Character Model
(2007)
Every once in a while, a graphical breakthrough comes along to shake up the prospects of my work and pave the way for the future! Here's a look at how a brand new 3D character model came to revolutionize my work...


Publishing Essentials
(2006)
The concluding part of my tool recommendations, focusing on those used for publishing...


Development Essentials
(2006)
The first of a 2-part series, examining the tools and services I use to develop games...

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