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"The life which is unexamined is not worth
living."
- Socrates
 Independence
Day
(April 2004) If
I'm not in the news, I'm usually writing it! Here's one my most notable
published articles, in
which I once again extol the virtues of independent game development. It was
published in the April 2004 issue of Develop magazine, where it was
honoured with a whole page (and a supportive intro by the editor)...

Michael Jackson Defence (March 2004)
When Michael Jackson
found himself in the spotlight again at the end of 2003, I sprang to his defence
with a game that made headlines around the world - not least in my local paper,
which was literally on first name terms with me at this point! It predates the
"not guilty" verdict that came the following year, and his untimely death in
2009...

A Mouse Click Away
(November 2003)
A hobby turned into a profession in 2003 as I began
developing AND publishing my games. This piece in my local newspaper (the very
one I used to deliver!) celebrated my bold ambitions at that time...

Student
Direct
(March 2003)
When I
scored a publishing deal before I had even finished university, it became a
source of immense pride for the campus and ensured I would be featured in the
student newspaper...

Inspiration For The
Interactive Generation
(2006)
Not the recent book, but an
earlier article of the same name. It seems the website's tagline is
no empty gesture! Over the years, my one-man show has gradually transcended
gaming to become a metaphor for independent achievement in general.
If you've never looked beyond the games, here are a
few hidden messages that you might have missed...

Mind Games
(2005)
My advice about learning to develop games has been rewritten
and revamped in this epic article. It's not your ordinary tutorial though! This
particular article focuses on the mindsets and attitudes that are needed to
survive in this merciless profession...

Deadly Games
(2004)
As yet another
videogame-inspired death dominates the headlines, all eyes are on my
profession once again. Although I don't subscribe to the theory that games are
entirely to blame, you may be surprised to find that I do have a problem with
such products...

The Truth Is Out There
(2005)
When people are confronted with
something that they don't understand, their minds tend to run in circles trying
to find an alternative explanation! Here are some of the most amusing conspiracy
theories surrounding my prolific work...
 MD Against The
World
(2004)
If you dare to be different it
seems you've also got to dare to face the consequences! Here's an encouraging
summary of the many ways that my work has proved people wrong...
 Word Play
(2005)
The
writing in my games is often accused of being "generic" and "clichéd", but such
ignorant comments betray the mind-boggling work that goes into them. This exposé
reveals why writing for games is so incredibly difficult...
3D Wrestling Moves
(2006)
It turns out
games are little more than a
cocktail of illusions, and nowhere is that more prevalent than in the dance of a
wrestling move! Prepare to delve into the most overlooked part of the
Wrestling MPire series...

New Character Model
(2007)
Every once in a while, a graphical breakthrough comes along to shake up the
prospects of my work and pave the way for the future! Here's a look at how a
brand new 3D character model came to revolutionize my work...

Publishing Essentials
(2006)
The concluding part of my tool recommendations, focusing on those used for
publishing...

Development Essentials
(2006)
The first of a 2-part series, examining the tools and services I use to
develop games...

Classic Quotes
Whether you liked it or not, my career in game development was certainly an
outspoken one! I've always had a way with words, and my tumultuous time in the
entertainment industry gave me plenty of food for thought. Here are some of the
pearls of wisdom that washed up in my numerous interviews and articles...

Copyright © MDickie 2000 - 2010
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