Mat@MDickie.com
Inspiration For The Interactive Generation














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"If you want to fulfil your dreams, give yourself up to loneliness, work hard, and fear nothing."
- Bret Hart

For the first decade of the 21st century, this site was the home of a remarkable career in game development. Operating under the abbreviated signature of MDickie, I single-handedly developed and published a dizzying array of PC games - presiding over every inch of every project, from the design and programming through to the graphics and music. From that vantage point, I was able to turn my hand to the ideas I had always wanted to see - delivering innovative concepts that simply could not be found anywhere else. Free from the shackles of a bureaucratic team, I also worked at a blistering pace - churning out a steady flow of deeply personal projects. The highlight of which was the Wrestling MPire series, which is still regarded as one of the best wrestling simulators ever made and is attended to by its own dedicated fan community. As a long-time fan of professional wrestling, it was an honour to make my own contribution to the genre.

These underground rumblings resonated around the world, as players responded in their thousands and established me as one of the most prominent independents on the scene - permitting me to make a living from something that was hitherto considered a hobby. The media also marvelled at my methods and celebrated my work as an exciting new facet to the world's biggest and fastest growing art form. It was a responsibility I took very seriously - supplementing the games with a canon of insightful articles that redefined what could be achieved by one man. This penchant for writing even culminated in gaming's first ever memoir, Inspiration For The Interactive Generation - the first of several books I would go on to publish as my interests diversified. I had grown weary of the entertainment industry and could no longer justify the extraordinary amount of work that went into each project. Having dedicated my childhood to it, I sought to tone down the influence it would have over my adult life.

Fearless to the end, I brought my career to a dramatic close with two of the world's most controversial games about Christianity and Islam respectively. It was the culmination of every concept I had conjured up previously, and used the metaphor of a virtual world to make sense of spiritual principles that were otherwise incomprehensible. Rather predictably, my sincere efforts were denounced as "blasphemy" by the pious - whilst the ignorant masses howled with derision and attempted to make me the laughing stock of the Internet. Nevertheless, it was a fitting end for a trailblazing career that divided opinion like no other! Everything about me was designed to provoke a reaction. My amateurish efforts were easy to criticize, my solitary decisions were easy to question, my passionate words were easy to misinterpret, and even my name was asking to be ridiculed! But like all paths of least resistance, that route was only taken by the foolish. Those that took the bait revealed their lower natures, whereas those that saw the good in my work were pure diamonds that were shining the light back. They were the bricks that built the MPire, and it is to them that I dedicate all that was accomplished.

When my exploits at this site were finally at an end, I elected to release for free what had previously been published titles so that they might reach an even wider audience. Although for your convenience, I still provide the complete Rise & Fall Of The MPire collection on a handy CD for just $9.99. In an unprecedented step, I also made the source code available too so that aspiring game developers could see the inner workings of each game and make their own modifications. The fruits of this new generation continue to emerge at fan communities throughout the world. It is my hope that what the games may lack in market value they now make up for in educational value!

And so I leave you to stroll into the future with a games industry that no longer has me snapping at its heels. Whether that's a good thing or a bad thing remains to be seen. For all my faults, I at least offered something different. I'd be lying if I said I accomplished all I wanted to, but I'd also be lying if I saw it becoming any more likely as time goes on. There was always a time limit on the game I was playing and the "Game Over" sign couldn't be any clearer. All that remains is to put my name up there at the top of the "Hi Score" table where no one man will ever reach it! That was always the reason I spelt my name with one T:
1. M - A - T  19'812'010

I leave you with this poignant montage of every game I ever made between 2000 and 2010 - one of many videos you can find on my dedicated YouTube channel:

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